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・ Contour drawing
・ Contour leg pillow
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・ Contour trenching
・ Contourite
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Contra (video game series)
・ Contra (video game)
・ Contra 4
・ Contra body movement
・ Contra Celsum
・ Contra Conspiracy
・ Contra Costa
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・ Contra Costa Centre, California
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Contra (video game series) : ウィキペディア英語版
Contra (video game series)

is a video game series produced by Konami composed primarily of run and gun-style shoot-'em-ups. The series debuted in as a coin-operated arcade game simply titled ''Contra'', which was followed by the release of ''Super Contra'' in and several sequels produced for various home platforms.
The in-universe use of the term "Contra" is first explained within the Japanese instruction card of the arcade version of ''Contra'', and reiterated in most games (including ''Contra: Shattered Soldier''), as "a title awarded to a superior soldier possessing almost super human drive and ability, while excelling in guerrilla tactics".
In Japanese, the title is spelled with the kanji characters or ''Kontora''. This is a form of ateji, in which the characters are used for their phonetic pronunciations rather than any inherent meaning they may have.
The arcade version of ''Contra'' was released on February 1987, a few months after the Iran–Contra affair was made public. While it is unclear whether the game was deliberately named after the Nicaraguan Contra rebels, the ending theme of the original game was titled , after the adversaries of the real-life Contras.
==Overview==

The majority of the ''Contra'' games are side-scrolling shoot-'em-ups where the player takes control of an armed commando who must fight all sort of extraterrestrial monsters and other kinds of futuristic menaces. In addition to the side-scrolling stages, the original ''Contra'' also featured "3D view" levels where the player must move towards the background in order to progress, while subsequent titles, such as ''Super Contra'' and ''Contra III: The Alien Wars'', feature overhead stages as well. Only the Appaloosa-developed installments in the series, ''Contra: Legacy of War'' and ''C: The Contra Adventure'', as well as ''Neo Contra'', deviated from the series' side-scrolling perspective (although ''C: The Contra Adventure'' does feature two side-scrolling stages). ''Contra: Shattered Soldier'', while maintaining the side-view perspective of the 2D games, features fully polygonal 3D graphics. Almost every game in the series, with only a few exceptions (such as the MSX2 version of ''Contra'' or ''Operation C'' for the Game Boy, which were single-player only), allows two players to play the game simultaneously.
The main power-ups in the series are falcon-shaped letter icons which will replace the player's default weapon with a new one, such as a Laser Gun or a Spread Gun. There are also power-ups that are actually auxiliary items like the Barrier (which provides temporary invincibility) or the Rapid Bullets (which increases the firing speed of the player's current weapon) in the original ''Contra'', as well as weapons such as the Mega Shell in the arcade version of ''Super Contra'' and the Bombs in ''Contra III'' and ''Contra: Hard Corps'', that are used to destroy all on-screen enemies. The original arcade version of ''Contra'' used the falcon icons for all of its weapons except the Laser Gun and the Fire Ball weapon, while in the arcade version of ''Super Contra'', no Falcon icons were used. ''Contra: Shattered Soldier'' and ''Neo Contra'' both deviate from this tradition by having set weapon configurations instead.
Most of the ''Contra'' games have the player begin the game with only a set number of lives (three in most console games). If the player gets hit, they will lose a life along with any weapon they currently possess in some games. Even in the original arcade versions, most of the games only give limited chances to continue before forcing the player to start all over. Extra lives are usually obtained in most games when the player reaches certain scores. The NES version of the original ''Contra'' used the Konami Code (previously featured in the NES version of ''Gradius'') to start the game with thirty lives instead of the usual three. Most of the subsequent console games in the series only featured these extra lives codes in their Japanese releases, such as ''Contra Spirits'' (the Japanese version of ''Contra III'') and ''Contra: Hard Corps''.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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